

Indeed, the Serpent had made a secret pact with the Lotus, allowing the latter to enslave the Wolf Clan and make them toil in their mines.

The Lotus and the Serpent Clans welcomed them, sharing their lands with the refugees… or so it seemed. Praying to their relic, the wolves were also teleported to the former Dragon Clan lands. Fortunately, the nature-loving people had their own god, the white wolf, which also gave an artifact to his own: the white wolf skull. While safe from the Horde, the Wolf Clan was harassed by storms unleashed the Dragon God, infuriated by the disappearance of his own clan. With their home destroyed, they rebuilt their tribe on the former lands of the Dragon Clan. To survive, the clan followed a forbidden magic path, gaining tremendous powers in the process. Living peacefully on an island, the Lotus Clan was almost decimated by remnants of the horde.

The two other clans also had to pay for Tarrant’s choice. The continent was shattered in two and the now-scattered Dragon Clan lost its integrity, becoming the shadow of its former self, now known as the Serpent Clan. While successful in repelling the horde, there were dire consequences. The orb was a gift from the Dragon God himself, and held tremendous power. Tarrant the elder, lord of the Dragon Clan, used his most sacred treasure, smartly called “The Dragon Orb”, to destroy the shadow race. A very long time ago, an unstoppable monstrous race called “The Horde” threatened to destroy the realm of Man. While not as deep as Myth: The Fallen Lords, Battle Realms still heavily relies on an unusual setting. Shockingly enough, the brand new studio’s first game was an RTS. A bit disappointed by the situation at Origin, he ended up creating his own studio in 1999, Liquid Entertainment. His resume also includes working on Alpha Centauriat Firaxis and later (trying) to save Ultima IX in a year. A few years later, he became the 42nd employee of Westwood Studios and a producer inside the studio. He entered the industry by working on Siege (Mindcraft, 1991, IBM), a strategy game in real time elements, which came out a few months before the classic Dune II. A member of the industry whose had extensive experience with RTS games, he had started working on them before the label itself was coined. So let’s talk about Ed Del Castillo for a bit.
